3 Lessons from the first level of cup head
1. Tight responsive controls make a platforming game much better, if the controls feel slow and drifty the movement will be less intuitive.
2. The level was very hectic, there were enemies and obstacles coming at the player from every angle. This makes the level extremely hard to complete but the sense of reward the player gets from just getting further than the previous attempt feel very rewarding.
3. The music and visuals of Cup Head play a very important role in the game. Without the very stylised art direction and the jazzy soundtrack the game would be totally different and probably a pretty generic platformer.

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