Our game one
1- Experience What does the player do when the playing? The player won't have control on how fast they move or be able to stop running but they will have have full control of jumping and firing the weapon. 2- Theme What is the game about? The game's theme is built around a cyberpunk aesthetic combined with the classic spaghetti western train heist trope. 3- POV What does the player see, hear, or feel? The player will have a very basic UI to show how far they've reached and how many lives they have left. Other than that they'll just be able to see their character, the train, any obstacles, and any enemies. 4- Challenge What constraints does the game present? Not being able to stop creates an element of challenge for the player. If an obstacle appears they won't be able to stop or slow down to avoid it, they'll either have to jump over it or destroy it. There's also the life constraint, if the player runs out of lives the won't be
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